Puzzles had more to do with actually investigating which is what you job was. (The worst example of that problem is in DragonSphere where you need a specific candle and there's a candle on every single wall in every scene in the game.) In fact both Gabriel Knight games had very small inventories. I didn't notice any time in GK 1 or 2 when I needed a specific stick, or anything like that. For instance you know there's sausage at the sausage vendor's but Gabriel says he doesn't need sausage at the moment. In fact generally the game doesn't let you pick up items until you have a use for them. There was only one puzzle at all that seemed a bit far fetched in GK 2 Towards the end you have to distract a guard with a bird, and you get the bird long before you have to use it, which creates an illogical situation where you're carrying a pigeon around in your coat everywhere you go. ![]() I gave two examples of games where the puzzles and the story melded seamlessly. But it wasn't just that puzzle, throughout the game, there was story and there was puzzles and the two rarely had anything to do with one another.Īll games are not like that. I suppose the part I should be most upset with was that looking out window was actually clued against. All told I probably spent probably four hours stuck trying to figure out how to get into that fuse box, going back and forth over a far too large open world, and my reward was the Rubber ducky puzzle. However, if you look out there, open the window and look down, you'll find there is a clothesline and a rubber ducky down there. Yes, I was using the rubber ducky puzzle as just one example, it was particularly irksome to me because in the very beginning of the game I looked out the window of my room to see what was out there, and the girl says something about how there's nothing out there except the wall of the other building. ![]() I guess it's kinda like Myst which you either hate or love. Well, anyways, I felt the beginning of TLJ wasn't top-notch, but I felt it constantly got better as it got along.Īnyways, you certainly aren't alone in hating it, I've seen a large amount of people here talking about how they feel utterly bored etc. Plus, if I remember correctly, there were all sorts of little things in the way before you could actually do that with the things in your inventory.īut it's been so many years, that I don't remember the details any more My memory could be completely wrong too It is a realistic problem, but I felt that the solution was really too far-fetched. And even then I had huge trouble getting everything to work and I think I had to resort to UHS still. Heh, I like TLJ a lot, but I remember thinking that that rubber ducky puzzle was way worse than GK3's cat moustache puzzle The only way I realized what I was supposed to do is that I'd seen a screenshot or something with the rubber ducky in place or something like that. So people who dislike The Longest Journey, what are your adventure game recommendations? Both had wonderful puzzles of very different flavors, some of which were difficult, and yet neither required a walkthrough because of being illogical. ![]() ![]() Before that I played Voyage to the Moon, and thought it quite fun and daffy. To get us started, I just bought Gabriel Knight 2 from Gog at their Halloween sale, and thought it was magnificent, it might be my vote for the finest adventure came ever created. Well, I'd like to get some game reviews from people out there who hate The Longest Journey. This isn't a logic problem, it's just idiotic.Īnd yet reviewers are head over heels in love with this game. And I haven't even yet mentioned the things you have to do to get the ducky or the questionable reason you have to get into the electrical box. It has perhaps the most offensive puzzles I've ever seen - worse than Discworld's which at least were puns - TLJ's are simply illogical one involves using a rubber floaty to get a key to an electrical box across the city from between electrified train tracks in the subway, by using the innertube on the ducky to hold open a clamp which will then slowly close around the key after the ducky is popped. I finally bought the game because people keep talking about it and I'd missed it when it came out.
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